Yes, they took a plane that was once considered broken and broke it further. Aaaand in 1.33, Gaijin added the Yak-9K, which has a 45 mm cannon.Thankfully, the developers did nerf the Yak-9T the cannon now will jam if its fired continuously for more than a few rounds, and they are rather flammable (if hit with incendiary rounds, theyll light up like a fine cigar).For comparison, the video also showed a Bf-109 attempting the same stunt it couldnt survive a single hit. Though both wings were reduced to black health after the first hit, neither were ever removed from the airframe (and the plane recovered ludicrously quickly for being so low to the ground and suffering such a large amount of damage). The damage model was absurd as well, and was the largest complaint the fanbase had the Yak-9T could take a ton of punishment before it went down, as demonstrated by Lumberyak video, which showed the plane hitting each of its wings on ground obstacles multiple times at 100% throttle. This resulted in Yak-9Ts being able to spam huge, high-explosive rounds at a rate no other plane could match if a Yak-9T landed a second or two of continuous fire, you could kiss your plane goodbye. However, in earlier versions of the game, the cannon fired at a much, much faster rate than its American counterpart and did not overheat. The machinegun is nothing special, but the Yak-9T is armed with a 37 millimeter cannon (the same caliber that the P-39 Aircobra is armed with). Its speed and maneuverability were nothing to write home about, but the armament and damage models generated a lot of heat. Several players charged that the Russian tree was overpowered, with most of their anger directed at the Yak-9T, at least in Arcade Battles. Creator Provincialism: This was thrown about for a time due to Gaijin Entertainments Russian origins.Not only is the premium American destroyer relatively affordable, but it also has good firepower and earns lots of silver lions (the in-game currency) even in bad matches. In naval combat, expect to see spamming of the USS Moffett.In contrast, other nations are too specialized or don't have enough vehicles to cover different roles. Vehicles in these nations have a good balance speed, firepower and armor while also covering a wide variety of roles from anti-air, tank destroying, tanking and scouting. In ground combat, almost all players stick with vehicles in the Soviet, German or American nations.That said, British planes are rather common thanks to their versatility. In air combat, generally averted as most matches will have a mix of planes from all nations.For some players, this is what they always wanted War Thunder to become and they'd prefer to see even more modern vehicles, while others are outraged that modern vehicles now get the lion's share of the dev team's attention, and some even have a low enough BR that it's possible for them to end up in the same battles as WW2 tanks which are helpless against them. Each time Gaijin has added more advanced vehicles and weapons (such as guided missiles, modern tanks with composite and/or reactive armor, SPAA with radar, helicopters, and most recently supersonic jets and air-to-air missiles) this has been highly divisive.From attempts to fool the other team by Dressing as the Enemy and the potential of friendly fire on markerless modes to the fact that the majority of these vehicles are premium vehicles ( Bribing Your Way to Victory for some), they're quite controversial. For example, the P-47D from the US tree is available for both the Germans and the Soviets, the Germans have access to Soviet T-34s and the Japanese can use German Bf 109 E-7s and American F4U Corsairs. Some vehicles from other nations are available in the tech trees, as either captured vehicles from enemy nations or lend-lease vehicles from allies. The designers’ hopes did not materialize: the wings (where the fuel tanks were located) easily caught fire, and at the war’s start, fighters which could catch up to the bombers without much difficulty were already in the air. Needing to make weight cutbacks to construct a high-speed and long-range bomber, the designers abandoned fuel tank protection, assuming that the G4M1 would be able to flee from enemy fighters. The plane was the first Japanese plane in history to use retractable landing gear. The power plant consisted of two engines with 1530 horsepower. Therefore, to guard against potential enemy warships, the 10-Shi specification was created, calling for a long-range, twin-engine torpedo bomber. The long-range twin-engine Mitsubishi G4M torpedo bomber had a relatively small bomb load of 1000 kg but a long flight range of about 6000 km.īecause of the Washington Naval Agreement, Japan was far behind in fleet construction.
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